

Likewise, I'll say that it has one of the best conversation systems I've ever seen. In conclusion, OXENFREE is a deeply flawed game with a lot of wasted potential, but I'd say it's still worth a try for the parts of it that are done well. I read about the different endings, but I just can't bring myself to go through all this again. The music, the characters, the dialogue, all of them are amazing and are worth the time you spend in exploring them.

I just wished there was some way to fix the story's issues. That being said, I can't say I didn't enjoy some of it. There's also the issue of the game being zoomed out way too far, you barely see any of the characters' faces properly, which I think would've added so much.


This game could've been so much more.Īnother issue I had was with aspects of the game's design, like how the characters walk really slowly (which really discourages replays), a lot of backtracking, and how sometimes the characters glitch out and stop following you when you go too quickly. It's a shame this is probably the only setting we'll ever see those characters in. Cut out the pointless stretches of backtracking, or the weird villian-ish monologues or at least some of the time loops to give more time to crafting a better, more interesting story. I couldn't care less about miss Adler or Anna Shea or the submarine crew, because the game hasn't made enough of an effort to make me. It all came off as one dimensional and contrived. The ghosts didn't have to pose as an antagonistic force or try to play villain with Alex and threatening to kill her friends. That time could've been used better in establishing even a single spokesperson to make a point on their behalf, to humanize them and make us sympathize with their cause. They barely make an appearance, and when they do it's in this confusing mess of visual effects that fails entirely in making me care. The pieces were all there for a solid 4-5 hour long game but they failed in combining them properly.Īs for why I think so (big spoilers) : we know very little about the submarine crew to care about them. But, while the premise of it was amazing, the execution just didn't do it for me. I'm aware I might be in the minority here. I found the story of OXENFREE to be atrociously uninteresting and very one dimensional. Unfortunately, this is where the good things about it end, at least for me. Reading the above paragraph, you'd expect an amazing game, and with good reason. It sets the tone brilliantly and couldn't have been better. This will raise your standards astronomically high for other games. Each character feels eerily real, and you'll get attached to them more as the conversation goes. The dialogue in OXENFREE (both the text and voice acting) is in my top 3 of all time in terms of design, consequences, and fluidity. The two things the game does exceptionally well are obvious from minute one of gameplay dialogue and music. The game starts with you, Alex, going on a trip to (what is rumored to be) a haunted island with a bunch of friends. This game could've been so much more with the tools at hand, but it just wasn't. I just finished it and was somehow both impressed and disappointed. Just a couple of days ago I read a favorable OXENFREE review by another redditor on this sub, it drove me to try the game for myself. The old /r/patientgamers Essential Games List Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
#Oxenfree game submarine free#
A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game.
